Raine is a young girl who woke up one day when the nightmares her teddy kept away suddenly took him away! Armed with an old flashlight, she chased after them to find a mysterious abandoned home where the monsters seemed to have filled with other childrens' stolen goods... 

 "Teddy showed me how to be brave, so I'll be brave and get him back...!"  

Help Raine navigate through a haunted house by finding batteries to keep the flashlight on, and keys to open the doors to the next floors! But be careful, if a nightmare touches you, you just might pass out from fright!

How to Play:

  • WASD or Arrow Keys to move Raine
  • Mouse to move the flashlight
  • Left Mouse Button to power on the flashlight
  • R key to restart

Hints:

  • Only use your flashlight when you need it!
  • Your light won't reach through the wall.
  • Some enemies can go through the wall.

Programming & Flashlight Asset: Hung Nguyen

Concept/Character Design/Game Design/Art/In-Game Sound: Victoria Saldana-Arevalo

(Loading screen sound was sourced from an external website!)

Initial Concept:

This hastily put together image was used to pitch the game to Hung by Victoria in a fugue state.


Initially 3 enemies, we were lucky to get everything as far as we did as a two person team!

Updated 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsHungNg611, Vi.
GenreShooter, Survival
Tags2D, Creepy, Horror, Indie, Pixel Art, Singleplayer, Top-Down, Unity

Comments

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I really enjoyed the graphics, and the idea of the game's had a easy flow and user friendly  it was also very much seen throughout the game play. I would have liked a sound-track for when the enemies are coming towards you .

The main thing that drew me into this game was the art style! You’ve really nailed the aesthetic you wanted, and the eeriness of the music adds even more to it. The music I do think is a bit loud, and since it is the only sound it becomes a bit repetitive. I think if possible adding footstep sound effects, and some for the monster can help elevate this wonderful tone you’ve created! I also noticed with the ball shaped monster, that its hitbox is a bit glitchy. Especially when it just ran through the wall. It takes some time for the monster to actually be able to be hit again even if most of the body is already out of the wall. It leads to the limited amount of battery charge feeling wasted despite them being hit by the light. Even with that it’s just a charming, and engaging game I found myself becoming really invested just to make it to the next floors.

I like the idea of this game, the art style is nice and the movement is very solid. I also like how the monsters disappear when you illuminate it with your flashlight. The monster moves a little too fast and sometimes it is easy for your character to get trap by two monsters on tight hallways. 

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The graphics are really good! The pixel art style is cute and works well, and the designs of the main character and the enemies are especially good. I think the flashlight mechanic is really solid, and this works really well as a standalone game.

On things that could be improved, a little more feedback upon losing, like a death screen and an instruction on how to restart, would be helpful. It also looks like battery drains based on how long you click rather than at a fixed amount dropping at each click; I think this could lead to an unintentional higher difficulty for players who have slower reflexes. It's also a little hard to dodge the monsters in the second level; I think having to avoid them when you're out of power gives the game some nice tension, and I actually enjoyed having to run away from them and recoup, but it can feel unfair when three monsters are circled around a battery recharge. I died pretty often to those parts. Maybe if the flashlight recharged battery slowly over time, it would give players an alternative strategy to use if they're not quick enough to run in and grab the battery recharges.

I loved the unique art style and creature designs! The flashlight mechanic added an enjoyable twist, keeping the element of surprise with monsters in the dark. Changing maps made it feel expansive. Adding feedback upon death could enhance the experience. It was fun, and I enjoyed playing it.

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Really love the art style and character/monster designs! The mechanic of using a flashlight to defeat monsters is also fun and unique. I would say maybe adding some sort of screen or even a sound effect when you die would make it feel more complete. Overall it was really fun to play and I liked the atmosphere! Good job! :D 

I enjoyed playing this game because it of how important using the flashlight is. There are unexpected monsters in the dark so it always keeps your mind on alert. I like the element that the map changes each time you enter a room because it makes the game feel expansive. Overall, I enjoy the challenge and art style of this game.

The game was good to play. The graphics were spot on. The movements and mechanics were good an interesting to experience. I like the enemy variations that do different mechanics. Overall great game to play.

This game was fun to play. I really like the concept of the game. It kind of reminds me of a horror game because it surprises me when I see an enemy appear and my reaction is slow to turn on the flashlight. The rules and gameplay were easy to understand. I really love the art in this game. 

This game is really fun to play, it is a bit hard to play when you really can’t see anything once you get passed the the tutorial/trail run, but it does give me a thrill sense cause I get scare easily in the dark haha. Also a try again button instead of refreshing the page would be a nice add as well, still a fun game though!!

This is such a unique concept! I really love the concept of collecting batteries and using the flashlight to get rid of the monsters. I feel like I had to restart the game after I got caught, so there should be a try again button. Overall, awesome game :D

The art is killer, I wish there was a little delay on dying or something, it is so surprising when it could be horrifying too : )

I absolutely love the art and overall gameplay of the game! The darkness makes it a lot scarier than the previous iterations! I hope you continue to work on this game!